Chapter 3 of "Don't Ditch That Tech" identified multiple interactive apps for classroom use. Below are examples of how some of those apps could be used to support the Triple E Framework & the ISTE Student Standard 1.6.
Engage- Students could use Padlet to publish early drafts of their work or ideas. In addition to encouraging students to share their ideas with one another, this could also create an environment of social learning if students are asked to give others feedback.
Enhance- Students could use Piktochart to communicate their new understandings through a variety of formats, visuals, and models.
Extend- Students could explore Google Arts & Culture to better understand the world around them through art and artifacts and even simulate creating their own virtual gallery.
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