The game is aimed on creative thinking and English language development.
In a fun and interactive game students remember some language structures, use their imagination, develop memory and collaborative communication.

Game world and the main goal
On the playing field you can see a road with English-speaking places of interest.
Along the road there are clouds with different tasks.
The main goal of the game is walking from the "Start" point to "Finish" point fullfilling the tasks that are suggested during the game.
The number of players
The number of players is 4 but it can be up to 8 players in case they are divided into teams.
Preparation for the game
Players choose the colour of the counters, put them on the playing field. The youngest player has the first move. There are 2 types of tasks.
1) Tongue twisters (before moving the counter)
2) Cards with questions
Tongue Twisters

1) She sells seashells by the seashore.
2) Susie works in a shoeshine shop. Where she shines she sits, and where she sits she shines.
3) I saw a kitten eating chicken in the kitchen.
4) A skunk sat on a stump and thunk the stump stunk, but the stump thunk the skunk stunk.
5) We surely shall see the sun shine soon.
6) Peter Piper picked a peck of pickled peppers.
A peck of pickled peppers Peter Piper picked.
Playing cards
After "Tongue Twisters" the player moves his counter to the position that is shown on the dice, takes the necessary card and answers the questions.
All the cards have 4 tasks. The player answers to only one of them. How to choose a task? Depending on a colour of the question on the game field, player chooses the question. The colours are: green, blue, yellow and red.
For example: The counter stops on the red cloud with smile. He takes the card with the smile and fullfills the task with red question.
If the answer is wrong, the player remains at the same spot.
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