This book is dedicated to our fruitful collaboration during our project "Make Cultural Heritage Part of Our Future" during the school year 2018-2019.
Furthermore,
is dedicated to our wonderful pupils, their ideas, imagination and hard work
that bring to life these wonderful books.

Once upon a time, a long long long time later, in 2237, Aphrodite is at her home at Athienou village, in Cyprus, on planet Earth. She lives there with her family. Today, she has a teleconference with her friends, her classmates from Greece (Athens, Naxos and Meteora), Italy, Spain, Portugal and Polland.
Her e School is a multicultural school, like the most schools of Earth, and they have pupils around the world. Schools apply e learning and face-to-face learning some days a year. Last year, they have face-to-face lessons in Portugal. This year, face-to-face lessons will take place in Athens. Her classmates have different
age. Each pupil attends a class according to his/her knowledge and his/her skills.
During the teleconference, the pupils will discuss the problems they face. All children face the same problems. They are worried about their lost culture. They feel very disappointed because they have lost their customs, their traditional foods, their traditional games, their traditional music and dances, all their cultural heritage. Their mother tongues have been very poor. Archaeological sites have been destroyed since no one is interested in preserving them. Even the environment suffers.
Reasons led to the destruction are mostly socioeconomic. The development of technology was one of the main reasons. People spend a lot of time with technology and they are less interested in culture. They use technology for all their activities, for work, for entertainment, for everything. But the main reason is globalization. People easily change country, travel frequently, forget their own habits, traditions and culture. Wars ruined also cultural heritage.
During the meeting all pupils have made suggestions to find a solution. Aphrodite have suggested to use the time machine to
solve this huge problem. Time machine will help them to learn about their cultural heritage and then they will collaborate to find solutions. The time capsule has not been used for several years and needs repair. They will help each other and will share their knowledge and skills to manage solve this problem. Fortunately, two of the pupils will be 16 years old in few weeks and will be able to drive it. The pupils have to plan the whole journey and also should find an excuse to leave home for such a long period.

Aphrodite plays the
traditional game "Ziziros"
by Kyriacos F., Constantinos, Ifigeneia and Orthodoxia

Girls, can you explain the game to me please?
I want to play with you...







A very popular traditional game in Cyprus is “Ziziros”. One person has to cover his eyes while one of the group of players behind him hits him on the back.
Immediately, after the hit the rest of the players make a “ZZZZ” sound like a cicada (Ziziros) and wave a finger in circles, so as to confuse the unlucky one who is hit.
The person who is hit has to guess who hit him and if he is correct the person who hit him takes his place.








I want to cover my eyes now. Come on I will find "Ziziros"...









ITALY

Hopschotch is very popular in Italy,children love it very much
We made a hopschotch in our classroom
And we always play during the break
Respecting our turn
Use chalk to draw a hopscotch pattern on the ground or use masking tape on the floor.
Create a diagram with eight sections and number them.
Each player has a marker such as a stone, bottlecap, shell, button, etc.
For younger children simply hopping across the single versus double squares can provide hours of fun.
The first player stands behind the starting line to toss his or her marker in square one.
Hop over square one to square two and then continue hopping to square eight, turn around, and hop back again.
Pause in square two to pick up the marker, hop in square one, and out.
Then continue by tossing the stone in square two.
All hopping is done on one foot unless the hopscotch design is such that two squares are side-by-side.
Then two feet can be placed down with one in each square.
A player must always hop over any square where a maker has been placed.
Getting out: A player is out if the marker fails to land in the proper square, the hopper steps on a line, the hopper loses balance when bending over to pick up the marker and puts a second hand or foot down, the hopper goes into a square where a marker is, or if a player puts two feet down in a single box.
The player puts the marker in the square where he or she will resume playing on the next turn, and the next player begins.
https://www.youtube.com/watch?v=fZzswQaICfM









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