
The book presents the gαmes that school groups played with each other.
1. Sea-Land 14. The Zucchini
2. The mirror 15.Guess witch animal
3. Do what I do 16. The Wheel
4. The pantomime
5. The color of the witch
6. Day - Night
7. The voice of the animals
8. The donkey flies
9. Broken telephone
10. Guess who
11. Musical statues
12. The magic mirror
13. A game of treasure hunting




The mirror
By kindergartens of Antifilippoi and Paralia Ofryniou
The childern of one of the schools take different postures with their body.The children of the other school represent the same attitude with their own body. Just like in the mirror.
Then the schools change roles and hane fun.
by 4th and 13th kindergarten of Rethymno!
Memory and endurance game.
The children follow the movements of the leader and make a crazy choreography!
How to play:
A child chooses certain movements.
Aimed at a group of children.
-You should do what my hands or my feet or my lips or my eyes do. Should we start playing? "
Whoever makes the most correct moves is also the winner.
The same can be done with 2 children.
A child chooses a move. And another child makes his mirror. Whoever makes the best mirror takes the place of the first child until another child does the mirror better and replaces it and so on.
Have fun!

THE PANTOMIME
By kindergartens of Antifilippoi and Paralia Ofryniou
The children choose one of the pictures, which have been agreed in advance, and represent it with their body. The Children of the other school try to understand and show the correct image. It is a really funny game!!!
The color of the witch
by Kindergartens of Mesoropi and Paralia Ofryniou
The witch needs to find colors to creating a magic rainbow. Asks her/his assistant to bring an object of a specific color. When she has gathered all the colors she needs, she says a spell - a little poem about colors. In the end, the rainbow of colors is revealed!
A child from one school has the role of a witch and a child from the other school is her assistant. The assistant is looking to bring the color requested by the witch, the rest children keep the time counting up to ten. The game ends when the colors for the rainbow of colors have been collected.

Day - Night
Voice of the animals




By 15th Kindergarten of Galatsi and 15th Kindergarten of Patras
"The donkey flies"
The children sit in a circle and one of them is the leader. They put their index finger down and if what the leader says throws then they raise their finger, but if it does not fly and raise their finger then they lose and everyone laughs. The object of the game is to identify objects that are flying or not. The leader always raises his finger to deceive them and the others try with quick movements to follow the leader and realize whether or not he is throwing what he has told them.


BROKEN TELEPHONE
Kindergartens of Paralia Ofryniou and Mesoropi
The kids of one school wrote a secret word to the other school.Then the children whispered the magic word to their ears until the last child.
The game ends when the word has been told by the children in the right way until the last child in the order shouts the word,otherway the telephone will been broken.

Fly- Fly
Kindergarten of Heronia & 12th Kindergarten of Karditsa
We played the traditional game: "fly-fly". One child says:"fly-fly" and the other children tries not to make mistake and raise their hand, when the child refer something that is not flying.

Guess Who
By kindergartens of Antifilippoi and Paralia Ofryniou
Children of the one school secretly choose a child from the picture board of the children of the other school. The other school should ask questions such as the child's gender, description of the person to exclude the children one after the other until they guess who is the child who secretly chose the first school!

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