
Augmented reality includes both virtual reality and real-world elements, stated Ronald Azuma of the Nokia Research Center.

An augmented reality environment would contain elements of the real world and virtual world at the same time.
Augmented reality overlay's digital content onto the real world. I first experienced this when my daughter started playing Pokemon and we could see the characters on her phone in the real world.
In the classroom, augmented reality turns routine activity into an engaging interactive experience, stimulating audiences of any age.


In the classroom Augmented Reality can help with:
- Visualization - creates a 3D model and communicates both abstract and concrete ideas.
- Interactive Learning - both interactive and engaging
- Gamification for Learning - comparisons and activities
- Experience More - Uses several senses (visual, auditory and tactile)
Augmented Reality in the classroom can:
(Nelsoney, 2013)
Faculty Photo Wall: Set up a display of faculty photos near the school entrance. Visitors can scan the image of any instructor and see that figure come to life, telling more about him- or herself.
Book Reviews: Students record themselves giving a brief review of a novel that they just finished, and then attach that "aura" (assigned digital information) to a book. Afterward, anyone can scan the cover of the book and instantly access the review.
Parent Involvement: Record parents giving brief words of encouragement to their child, and attach a trigger image to every child's desk. Anytime students need to hear encouraging words from their parent, they can scan the image on their desk for virtual inspiration.
Yearbooks: From tributes to video profiles, from sports highlights to skits and concert footage, the ways that AR can enhance aschool yearbook are limitless.
Homework Mini-Lessons: When students scan a page of their homework, the page reveals a video of their teacher helping them solve a problem.
Word Walls: Students can record themselves providing the definitions to different vocabulary words on a word wall. Afterward, anyone can use the Aurasma app to make a peer pop up on screen, telling them the definition and using the word in a sentence.
Lab Safety: Put triggers (images that activate media when scanned by an AR-enabled device) all around a science laboratory so that when students scan them, they can quickly learn the different safety procedures and protocols for the lab equipment.
Deaf and Hard of Hearing (DHH) Sign Language Flashcards: With AR, flashcards of vocabulary words can contain a video overlay that shows how to sign a word or phrase.
Taken from:
Nesloney, T. (2013, November 04). Augmented Reality Brings New Dimensions to Learning. Retrieved February 08, 2017, from https://www.edutopia.org/blog/augmented-reality-new-dimensions-learning-drew-minock
Profound learning occurs when students create, share, interact and explain.
I looked at more than 5 augmented reality applications and companies that create augmented reality applications for educators.
I picked my top five favorites to share in this book but there were many that I thought would be very helpful in education.
In the CTE world we have used virtual welders, painters and CDL driving simulators to help students learn safely in an augmented reality.
Elements 4D
I found this software to be amazing and I think would be a wonderfully engaging application to teach children (or anyone) about the basic elements and how they react. I found the visuals to be outstanding. I really think that this type of application could help make what has been boring memorization into something visual and engaging.


http://theawesomer.com/elements-4d-blocks/248498/
Elements 4D
- Full access to our public library
- Save favorite books
- Interact with authors

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